每次誘捕對普通或魔法敵人套用 -40% 更少移動速度. I run Manaforged, Ensnaring Ensnaring arrow only works on its last target. +. 4,264 3,096. Ensnared enemies always count as moving, and have less. If the target moves ideally, or if we get more of the effects of Ensnaring Arrow, the damage can be substantial. First i want to talk about what the idea behind ensnaring arrow was as far as i understand it. Grasping Arrow. In 3. CHAPOOT •. 12% increased Mana Reservation. Ensnaring Arrow - Mirage Archer - Greater Multiple Projectiles / Flame Dash Immortal Call (Lvl 1) - Cast when Damage Taken / Summon Flame Golem - Combustion. 21 League Starter. Ensnaring Arrow Utility Ensnaring Arrow + GMP + Bonechill + Mirage Archer Ensnaring Arrow to slow + apply inc damage taken, bonechill for further DPS,. damage, defenses other than block, dodge, and evasion) become completely irrelevant in this content at high enough ranks. When an arrow hits a target it leaves a patch of chilled ground, slowing affected enemies. 1 Haemophilia = 2 Chaos Orbs Reason to use Haemophilia mandatorily: - These gloves grant "Bleeding Enemies you kill Explode," increasing your clear speed. Burning arrow, elemental damage with attacks, ele focus, increased crit damage, manaforged and life tap. Hard to beat that with a bleed build. Fires an arrow that remains in the ground. Blink Arrow Attack, Minion, Duration, Movement, Travel, Bow. Sniper's Mark Spell, Curse, Mark Level: (1-20) Cost: (16-33) Mana Cast Time: 0. sodaoczy • 6 mo. Hello, this video is only for demonstration purposes to show that even if void sphere is nerfed, nothing catastrophic will happen to this build. Mexico P +800-8000-1010 Map Electronic Components. It doesn't really start to impact your health until. I think it's a bit better than Storm Brand. Enemies standing on the caustic ground. Void SphereSpell, AoE, Duration, Physical, Chaos, OrbLevel: (1-20)Cost: (30-54) ManaCooldown Time: 10. Personally, I think it's cool that CC builds work for this content, but I dislike that most of the normal stats you care about in the rest of the game (e. the biggest problem with bleed builds is you NEED to have the target moving. Item class: Active Skill Gems. Elementalists will usually take Unbound Ailments because they get guaranteed 15% minimum chill along with a 40% max chill effect (which is just 40% reduced action speed for enemies). 60% critical strike chance and. This leaves options for Maloney and both GMP and Ensnaring Arrow can be used without Curse on Hit setup. This Skill has to be cast once in a while and it will be then triggered automatically by your Mirage Archer. Increased Duration Support 100%. 9% base damage per second Toxic Rain with Crimson Dance is this: 74% base damage * 280% bleed per second * 300% more = 828. Op was talking about the Bleed Bow Gladiator Archetype - ice. Cluster Jewels were from when I was thinking about using Impale. Yeah a 4L is hard to fit but it is worth, having 100% uptime on frenzies and power charges is game changing. Raine_Live. In addition to what people are saying here, most builds use ensaring arrow alongside ballista support, such that you can drop the ballista while your real skill does the damage. Just run it in lion eyes chest for free 7link. Keep in mind the footage you are seeing is from a fresh start level 70 character, and also pre 3. Scourge Arrow Interaction with Sniper's Mark. Just FYI that Ensnaring Arrow does nothing in your setup because of VC. The supported skills' arrows will then fire out in a circle from where it lands. 2. If the target moves ideally, or if we get more of the effects of Ensnaring Arrow, the damage can be substantial. I played with Fury Valve to lvl 84 or something. Since you only need to fire once for the totems to begin their channel, I just drop a couple and then use ensnaring arrow as needed. 1. Last edited by cheapbunny on Oct 1, 2023, 4:36:16 AM. Usefull Stats. scaled by elementalist AOE and AOE gems for qol. This setup give me extremely large shocks on the boss resulting in lots of. The second bow removed the +1 gems but unveiled a suffix mod, which turned out to be trigger gems. Each arrow deals damage in an area. If they try to move from the point, they're greatly slowed. Cannot modify the skills of minions. Culling Strike Support makes supported skills kill enemies with 10% or lower life immediately on hit. Level: (1-20) Cost: (14-20) Mana. The totem placement speed is nice. " Pretty much makes the skill dead garbage since any decent bow build wants built in chain/fork/pierce from various sources, so you just straight up can't use ensnaring arrow unless you gimp the whole rest of your build. 被誘捕的敵人視為移動中,且試圖逃脫誘捕時有較少的移動速度。. Each arrow deals damage in an area. Increased damage taken instead acts as a more multiplier (does stack with shock and some other sources though). Ensnared enemies always count as. Next, let’s talk about equipment. LA (5 proj) + sniper's mark (lvl21, 100+ effct, 10 proj) + barrage support: depends on proj speed and distance and position. 1x Orb of Alteration. So that's another remnant we don't need to care about with the new masteryEnsnaring Arrow 100%. When the arrow lands, you are teleported to it and a clone is summoned at your old location. "Ensnaring Arrow is a new bow utility skill that fires a single arrow. You can only have one Mark at a time. It should be a tool to help bow. 00 sec Critical Strike Chance: 6. Galvanic arrow is a skill best used against nearby enemies. Since wearing Replica Shroud of the Lightless takes up the only spot for a 6-linked item, I am using The. ago. . Rating: TV-14. Phantasmal Void Sphere. The addition of +2 proj on tree along w/ Deadeye +2means that you can ditch GMP/LMP for clear, Vengeant Cascade + LA mechanic makes for exceptional coverage. ago. The automatic targeting and huge AoE feels nice to play. Ensnaring Arrow is a bow attack skill which fires an arrow that tethers to the ground behind the enemy it hits,. Rare quiver vs Maloney's Mechanism with Ensnaring Arrow - thoughts? Rare quiver. Keep in mind the footage you are seeing is from a fresh start level 70 character, and also pre 3. Ensnaring Arrow. The Manaforged Arrows Support periodically triggers Frenzy and Ensnaring Arrow which. Ensnaring Arrow 4-Link. 40% of the attack time is spent winding up, and the remaining 60% of the attack time is distributed equally between each fired projectile. 10% increased Movement Speed if you haven't taken Damage Recently. 1% increased Fire Damage Place into an item socket of the right colour to gain this skill. Ensnared enemies always count as moving, and have less movement speed while trying to break the snare. Ensnaring Arrow - Mirage Archer - Greater Multiple Projectiles / Flame Dash Immortal Call (Lvl 1) - Cast when Damage Taken / Summon Flame Golem - Combustion. For each stage, one non-channelled bow skill socketed into Assailum is triggered on release. 15% increased maximum Life if there are no Life Modifiers. Medium Cluster – 4 passives with Pure Agony, again nothing else matters. Blink Arrow is an active skill gem. Puncture Attack, Projectile, Duration, Melee, Strike, Physical, Bow Level: (1-20) Cost: 6 Mana Attack Speed: 70% of base Attack Damage: (134-164)% of base Effectiveness of Added Damage: (135-165)% Requires Level 4 Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. You can trigger it with manaforged arrows. Ensnaring Arrow is a support gem for your bleed builds, don't use it as main skill. Metadata Item class: Cosmetic Item Metadata ID: Metadata/Items. Puncture works. 1. Pathfinder - Very high evasion. Vaal Lightning Arrow can be obtained by Vaaling the gem and it provides a nice burst of single target damage. I show 2 arrows at a time because I have a deadeye ascend point that gives an extra arrow. Ensnaring Arrow caues the target to count as always moving. Due to the slow attack rate of these types of builds crimson dance would be worse for damage. Tried also puncture and chain, still nothing. 8 Update (20/01/2020):-POB updated with some slight tree changes. the order is: 1 ⇒ 2. After 4. An additional Arrow is very good, but also very rare and usually reserved for higher budgets. ES: 476Caustic Arrow Attack, Projectile, AoE, Duration, Chaos, Bow Level: (1-20) Cost: (6-10) Mana Attack Damage: (55-64)% of base Effectiveness of Added Damage: (55-64)% Projectile Speed: 3260 AoE Radius: 20 Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Posted by cheapbunny on Sep 5, 2022, 7:40:53 AM. All the items are just spitballing. By shooting with our bow we proc a Soulrend that is linked in our. This reduces action speed along with 40% chill with 100% uptime. EnemyExplode. 8% base phys damage per second. This reduces action speed along with 40% chill with 100% uptime. Fires an arrow at the target destination. Have a 4 link free and wondering what 1 skill that deals most damage without passive skills etc. Blink Arrow - Path of Exile. However there is no explosion, no matter if I kill them with bleed or hits. If the target moves ideally, or if we get more of the effects of Ensnaring Arrow, the damage can be substantial. Explosions are considered secondary damage. But without this, I’d like to see more damage when the target doesn’t move and the moving component stays the same. Ensnaring Arrow is automated with Mirage. Ice Shot is a ranged attack skill that fires an arrow that deals cold damage to the target and in a cone behind the target. If the target succeeds on. Sniper's MarkSpell, Duration, Curse, MarkLevel: (1-20)Cost: (16-33) ManaCast Time: 0. A fast arrow at the legs of the hunter's opponent. 20 Hexblast will have slightly higher base damage and a 100% more multiplier against cursed enemies. Gems . Ensnaring Arrow is a bow attack skill which fires an arrow that tethers to the ground behind the enemy it hits, ensnaring it. You can. Ensnaring arrow and pierce mechanic problem. 00% Effectiveness of Added Damage: 95% Requires Level 34 Create a Tornado that hinders and repeatedly damages enemies around it. This link is mainly for bosses. Mirage Archer Support 84%. ReplyPoacher's Mark Physical, Spell, Curse, Mark Level: (1-20) Cost: (16-33) Mana Cast Time: 0. 100% increased Evasion Rating from Equipped Body Armour. Here's the POB: Level 97 CI MoM Ensnaring Arrow Guardian [3. often the best solution is to run a quill rain bow/quiver in offhand, swap to it and use ensnaring arrow. Using a bow for Ensnaring Arrow single target, and Storm Brand hextouch for vulnerability. The lab enchant that has the projectiles fall in + sign (perpendicular lines) helps with this - but as the person you responded to mentioned, the real star is ensnaring arrow. . [UTILITY] Ensnaring Arrow: Ensnaring Arrow - A very useful Bow Attack that slows down enemies and increases Projectile Damage they take. When the arrow lands, you are teleported to it and a clone is summoned at your old location. Ensnaring Arrow is pretty much intended to be a supporting skill for your main skill. Level: (1-20) Cost: (14-20) Mana. This setup gives me Frenzy charge sustain, ensnaring debuff on targets, and culling strike resulting in lots of damage. And last but not least, those 3 Totems hit a lot of times per second, granting bosses to be with 3 Rupture stacks (75% more Bleeding Damage) all the time. The arrows degrade in-flight as the lightning dissipates,. Ejército Nacional 216, Piso 8 Delegaci¢n Miguel Hidalgo Col. Enduring Cry - Increased Duration - Vaal Molten Shell - Second Wind . It won't work with chain, pierce, etc. Ensnaring Arrow. Currently deals 70% of base damage every second for 5 seconds, increasing to 210% of base damage. This was a test to see how the mechanics work. 15% increased maximum Life if there are no Life Modifiers. 8 Update (20/01/2020):-POB updated with some slight tree changes. If it's an individual effect, it would stick with you. Have 6 link ensnaring, 6 link void. Are there any fun builds with Ensnaring arrow? It gives 175% of base damage Enemy counts as moving when ensnared So if we make a stun build with bleed the target will be slowed/stunned and still take full bleed damage and the base damage is close to burning arrow in damage bonus. Ensnaring arrow with any pierce or chain is useless. 1x Scroll Fragment Metadata. This could be easily fixed by just having Ensnaring Arrow not being able Chain, Pierce or. Secondly Ensnaring Arrow applies snares/vines which slows the enemy down. Poisons you inflict deal Damage 20% faster25%. exists because of that magic-enhanced nature. Rupture is a debuff that is applied on any crit, hence why I have mirage archer on ensnaring. Enemies Poisoned by you cannot deal Critical Strikes29%. 被誘捕的敵人視為移動中,且試圖逃脫誘捕時有較少的移動速度。. Hence, ensnaring arrow is used for bow bleed builds*. Anomalous Intensify. Ensnaring Arrow Blade Blast: Frenzy Cold Snap Blood Rage Righteous Fire Tempest Shield Arctic Armour Desecrate Herald of Ash Herald of Ice Herald of Thunder Herald of Agony Herald of Purity Seismic Cry Brand Recall Wave of Conviction Flesh and Stone Summon Skitterbots Ensnaring Arrow Arcane Cloak Blade Blast Ancestral Cry: Frenzy. A simple fix - prevent this skill from chaining or piercing. I won’t go back to ballista unless I decide to maybe do Ubers otherwise I melt everything else in a second. 2012. A Large or larger creature has advantage on this saving throw. V 1. The secondary arrow from Tornado Shot has had its effect changed. Ensnaring arrow is just broken for bleeds and without it, bleed builds do zero damage. 每次誘捕對稀有敵人套用. Endgame bosses with this character : of Contents Gameplay - 00:00 Gear - 01:25 Flasks. 22. Only way to utilized the new ensnaring arrow is having 0 global pierce and. Mirage Archer Support - Creates a copy of you that also fires Ensnaring Arrows at the enemies. Currently deals 70% of base damage every second for 5 seconds, increasing to 210% of base damage. Cooldown Time: 3. Defend with 120% of Armour against Projectile Attacks. . Cooldown Time: 3. Between 110-125% proj speed and 0-20 nearby it seems give the best results: more than 30 hits per attack. Considering Scourge arrow lays down pods along the arrow's path, how does the skill interact with splitting now that it's possible for multiple arrows to be generated after the initial use?[3. This way we can maximize our dodge chances to a cap of 95%. Mirage Archer Support summons a Mirage that casts supported skills periodically for you. Using a synthesised bow with "Adds # to # Cold Damage to Attacks with this Weapon per 10 Dexterity" mod. 10% increased Movement Speed if you haven't taken Damage Recently. For Arrow Quiver, we are running a Rearguard, which provides us with all. This is pretty much the reason I always refused to play bleed eq except the old (prophecy?) original one years back. Hi, I use ensnaring arrow. 00% Effectiveness of Added Damage: 95% Requires Level 34 Create a Tornado that hinders and repeatedly damages enemies around it. Phase Run. During bosses, you’ll have a little bit more to manage in the form of either Wither or Withering Touch, depending on your personal preference, and using Ensnaring Arrow to slow the boss, or Frenzy for more damage. Blink Arrow Attack, Minion, Duration, Movement, Travel, Bow. Divergent Ensnaring Arrow is an Alternate Quality gem of Ensnaring Arrow. Select Primary Class (Optional) (If a primary class is selected, this will set the optimal path to the path with the highest possible number of gem unlocks for that specific class, while optimizing the rest of the classes required. Mana Mastery. We don't have the gem info yet so this could end. Ensnaring arrow seems like it was designed to help with stationary enemies, or if you didn’t want to run from something to get the extra bleed. . Burning Arrow. Amulet Anointment. Low charisma is bad here because this is a save or suck spell. 2. Brutus Royale returns Dec 22, 2021 and Dec 29, 2021 @ 3PM EST for 24HoursRoyale Clips Firstly, ensnaring arrow looks pretty good for a main attack skill, I believe it has the highest base/added damage effectiveness for any bow gem in the game. Related Topics Path of Exile Action role-playing game Hack and slash Role-playing video game Action game Gaming comments sorted by. barrage is a small damage increase. Lynn Canyon Park in North Vancouver. I've been using split shot mostly because I have passive pen from the tree and it works pretty good with curses. ES: 113Yea, I suppose it's pretty helpful for DOT builds which may have an issue with single target. Attack time vs projectile count: Barrage fires 5 projectiles by default, and can be increased through various modifiers. So Sniper's Mark now causes projectiles to split when marked enemies are hit and splitting occurs before pierce. Set main skill to Ensnaring Arrow, go to Config, look at the For Effective DPS panel. Still a work in progress - so I am open to ideas, suggestions and general comments. barrage vs moving target. 1: Fixed a bug where arrow pierce would not apply to Tornado Shot. I use ensnaring, and its not great due to missing Resolute Technique. This is NOT the same as increased damage. 00% Effectiveness of Added Damage: 75% Requires Level 34 Creates a Void Sphere which Hinders enemies in an area around it, with the debuff being stronger. Increased Area of Effect. A big part of Reaper damage is coming from bleed, and to maximise bleed damage for minions, we need Ensnaring Arrow to cause enemy always counted as moving, hence a bow is needed. Increase bonus of stacking strength from 1% per 10 str to 3% per 10 str. Detonating Arrow consumes a portion of your current mana to deal more damage (multiplicative with other modifiers) equal to the mana consumed. Posted by whyBishCaustic Arrow Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. The enemy has less movement speed and takes increased damage from projectile hits and is always considered moving while ensnared. Ensnaring Strike is a Spell in Baldur's Gate 3. Now has a 250% Cost and Reservation Multiplier. Channelling the skill gains stages up to 6. Currently deals 70% of base damage every second for 5 seconds, increasing to 210% of base damage. 50% of Physical Damage Converted to Lightning Damage Ensnaring Arrow is a bow attack skill which fires an arrow that tethers to the ground behind the enemy it hits, ensnaring it. Posted by wishdropperCurrently deals 70% of base damage every second for 5 seconds, increasing to 210% of base damage. Many cool Manaforged Arrow build guides out there, hope it doesn't get nerfed next league! Inspired by @Path. Ensnared enemies always count as moving, and have. Central Park in Burnaby. Auras from your Skills have 10% increased Effect on you62%. In 3. So yes, barrage support should get you to 3 stacks quickly. Last bumped on Apr 5, 2023, 5:15:52 AM. Attack, Projectile, AoE, Bow. scaled by elementalist AOE and AOE gems for qol. Around 100M DPS without POB-warrioring. Craft +2 support gems on both bows and recombinate. Playing Storm Brand with aegis and it feels really good. Enemies you Curse are Hindered, with 15% reduced Movement Speed. Explosive Arrow is a bow attack skill that fires an arrow which sticks to an enemy or wall and detonates after a duration, dealing fire area of effect damage. Mirage Archer Support - Creates a copy of you that also fires Ensnaring Arrows at the enemies. Additional projectiles will reduce the time between each. If I understand correctly, this is useless for a bleed build, because such builds don't. It will move forward for a duration, during which your projectiles can collide with. It has low Damage. Highlights. If the target moves ideally, or if we get more of the effects of Ensnaring Arrow, the damage can be substantial. Multiple Totems. 40% increased Blind Effect. Enemies standing on the caustic ground take chaos damage over time. I am starting to theorycraft my puncture bow build and i was thinking of going ascendant for the 25% bleed multiplier and +2 pierce and extra arrow. At least, this is what's been happening for me. Ensnaring Arrow is a new bow utility skill that fires a single arrow. 傷害效用 : (140 to 175)%. Increased Duration. Fires an arrow that embeds itself in a target then explodes after 0. For me this was Level 3 at Level 90. Attacking the cursed enemy will grant life and mana, and killing them will grant a frenzy charge. Attack, Projectile, AoE, Bow. I've been using focused ballista as one support. Auras from your Skills have 10% increased Effect on you63%. Cooldown Time: 3. I was going to go Dead eye, and go crit and take perfect agony, but I hear crit scales super bad with bleed? Didn't know if going crit Dead eye, or just pure phys gladiator with resolute technique would be better? I saw Mathil do a lacerate bleed glad. Think of totem builds. Requires Level 16. The Lightning Arrow Deadeye League Starter is a mapping beast capable of farming at high efficiency with a mid-range budget. I haven't started using ensnare yet, but it has the ensnaring arrow setup up that you mentioned included in the build. Fighter: Arcane Archer. 2. 0Enemies affected by Ensnaring Arrow Ensnaring Arrow Attack, Projectile, AoE, Bow Level: (1-20) Cost: (8-10) Mana Attack Damage: (140-175)% of base Effectiveness of Added Damage: (140-175)% Requires Level 16 Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Tornado Spell, Duration, Physical, AoE, Orb Level: (1-20) Cost: (15-25) Mana Cast Time: 0. The clone is a minion that uses your bow and quiver. Arrow Dancing. The Lightning Arrow Deadeye is a great mid-budget ranged bow build that stacks Life Regeneration to achieve high uptime on Berserk. Superior Manaforged Arrows will trigger at 300% of Ensnaring Arrow cost, which is 14x3=42 mana. 12% increased Mana Reservation Efficiency of Skills. Use a 5-link setup for additional projectiles: Lightning Arrow, Ensnaring Arrow, Manifold Arrows, Burning Arrow, and Inspiration. Scourge Arrow Attack, Projectile, Channelling, Chaos, Bow Level: (1-20) Cost: (4-5) Mana Attack Speed: 190% of base Attack Damage: (28-35)% of base Effectiveness of Added Damage: (28-35)% Requires Level 28 Channel to infuse an arrow with chaos, gaining stages while it is held. Auras from your Skills have 10% increased Effect on you. Obviously shit like the proxy shields/temp bubbles are just fucking annoying. And this is where i realized it was going to be counter-synergistic with ensnaring arrow against boss because of. According to the wiki, a 20/0 mirage does 27. Hey guys, lightning arrow & storm rain deadeye build is here. Unfortunately most builds that run bleed also run pierce because it helps with clear. You only need to channel one snipe and once the bleed is on, you just spam ensnaring arrow to keep up the rupture stacks. Burning Arrow. When the arrow lands, you are teleported to it and a clone is summoned at your old location. Even if you don't high roll the elder bleed mod + crit + ryslathas, its still bleeds most bossed to death "Goratha's Lightning Arrow Champion. Very decent defenses via scaling debuffs from Toxic Rain and Ensnaring arrow, which are triggered on every mine throw via Manaforged Arrows. Ensnaring arrow + void sphere. Lightning Arrow Attack, AoE, Projectile, Lightning, Bow Level: (1-20) Cost: (7-11) Mana Attack Damage: (130-154)% of base Effectiveness of Added Damage: (130-154)% Projectile Speed: 3260 Requires Level 12 Fires a charged arrow at the target, causing them to be struck by a bolt of lightning which damages a number of surrounding enemies. Cast Aura and Marks: Purity of Elements, Sniper's Mark, Lifetap Support, and Mark. mirror arrow manaforged arrows Manaforged arrows seems to have kinda yoked numbers of damage effectiveness. Enemies standing on the caustic ground. Set that to 1 or more (doesn't matter the number for the damage bonus, since that part doesn't stack). And we also run Dash to increase our. Poacher's MarkSpell, Duration, Curse, MarkLevel: (1-20)Cost: (16-33) ManaCast Time: 0. Added bow damage applies to the arrow at 125% effectiveness and to the explosion at 200% effectiveness. Last bumped on Apr 10, 2023, 2:37:05 PM. do you think there is any chance that the mirror/blink arrow summons would be juiced by the extreme mana cost scaling?MA is the best link for this skill as a secondary debuff. I've tried an elementalist and pathfinder. Ensnaring strike is a staple for many rangers, as it only costs a bonus action and can grant you and your allies advantage on all attacks against a target. do you think there is any chance that the mirror/blink arrow summons would be juiced by the extreme mana cost scaling? MA is the best link for this skill as a secondary debuff. Requires Level 16. Divergent Ballista Totem. Not a saving throw. Deals 4d8+2d8. You only need to channel one snipe and once the bleed is on, you just spam ensnaring arrow to keep up the rupture stacks. _____ So I put this build together and found the damage quite lacking, ended up switching to a pure bleed build with Ensnaring Arrow, but only after switching did I realize a couple things I was doing wrong with THIS build back then: 1. This is how I'd rule it, too. The effect will carry over to your Ballista when you switch Main Skill back to that. Sure you could do this anywhere, or you could have the regen you already have cover the degen of triple rage while the attack speed going past the cooldown breakpoints cuts your life costs in half because you trigger less often. Use Artillery Ballista to deal Damage, they will aim automatically at the enemies. Quill Rain is the obvious choice for stacking charges as fast as possible, but the 30% less damage bonus applies to both the initial arrow and the explosion limiting the highest possible ignites as well as allowing monsters during mapping more time to deal damage to you before the initial arrow DoT makes them explode. Currently deals 70% of base damage every second for 5 seconds, increasing to 210% of base damage. Might sound weird because Fury Valve makes it impossible to use ensnaring on a single target but it does increase the clearspeed against packs with both skills. Your Ensnaring Arrow + Combustion tech doesnt really work imo. Even if you don't high roll the elder bleed mod + crit + ryslathas, its still bleeds most bossed to death "Bow users PSA: Manaforged Arrows + Ensnaring Arrow + Frenzy + Power Charge on Critical Support. Don’t switch to full Herald of Agony until you have all of these things. But without this, I’d like to see more damage when the target doesn’t move and the moving component stays the same. Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. I’m playing an elementalist with cheap gear closing in on rank 1000 (working 75-80 hours a week doesn’t leave a lot of time to play). For a Curse use Sniper's Mark, For a Guard Spell - Molten Shell or Steelskin. Lacerate pretty much the only skill that make use of Crimson Dance as is and actually benefiting from it to the fullest. When you are near a rare or unique enemy, the minion will occasionally grant you a buff giving significantly increased Damage, Attack Speed, and Movement Speed, reducing the Damage you take, and causing Bleeding Enemies that you Kill to Explode, dealing 10% of their maximum Life as. Anomalous Ensnaring Arrow is an Alternate Quality gem of Ensnaring Arrow. Ensnaring Arrow has 20% increased Debuff Effect: helmet 100 default 0: Enchantment Ensnaring Arrow Debuff Effect 2: Eternal Labyrinth: Ensnaring Arrow has 30% increased Debuff Effect: helmet 100 default 0: Enchantment Essence Drain Damage 1: Merciless Labyrinth: 25% increased Essence Drain Damage:10% Chance to Inflict Cold Exposure on Hit with Cold Damage. Sniper's MarkSpell, Duration, Curse, MarkLevel: (1-20)Cost: (16-33) ManaCast Time: 0. The clone is a minion that uses your bow and quiver. They won't override, but there are probably better things to put on manaforged, such as frenzy or ensnaring arrow, both of which you can support with blind etc. The focus is mostly on Void Sphere, Gorgon's helmet, and area/duration/cdr/curse to support them. There you'll see an option for # of Ensnare Stacks. An Arcane Archer studies a unique elven method of archery that weaves magic into attacks to produce supernatural effects.